It’s possible that every game dev tries to make a synthwave game at some point, it’s a rite of passage. This was a class project I worked on with
Christian O’Brian over 2 weeks. In terms of mechanics, it’s a fairly standard capture the flag with a couple clever additions.
We both wanted to try procedural generation, so it was planned with that in mind. I also wanted to try multiplayer gaming in unity, so we did that, AND we also wanted to try the HD Render Pipeline. It was also the first-time either of us had worked on a game as a team. All around too many firsts.
The multiplayer was never finished, and the gameplay is a little underdeveloped. All that said, with a bit more work I would be happy shipping this as a small indie game and I think a lot of people would enjoy it.